News - 'The Colonists' Announced

'The Colonists' announced - a settlement building game from CodebyFire

Its difficult staying shtum when you're working on such cool projects, but now we can finally talk about one of our favourites! The Colonists is a settlement building game inspired by classic titles like 'The Settlers' and the 'Anno' series. Meteor Pixel helped the team at CodebyFire by providing 3D modelling and animation services, transforming concept art into 3D, optimised models.

You can find out more on the project, including lots of screenshots showcasing our work, by heading over to their official website: http://thecolonistsgame.com/

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News - Developing Beyond

Winter Hall selected as Developing Beyond finalist

Amazing news! Winter Hall (by Lost Forest Games) has been selected as one of the 2017 Developing Beyond finalists! Meteor Pixel were lucky enough to help the Lost Forest team with the 3D Environment modelling for their vertical slice, designing a range of modular components for the church, wooden cottages, flint cottages, as well as miscellaneous props. We're really excited to see where the project will lead - well done guys!

To find out more, check out this blog post from the Epic website: https://www.unrealengine.com/en-US/blog/500-000-video-games-challenge-developing-beyond-reveals-finalists.

 

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Mini devblog - New Combat Video

Hit detection, robust networking and more...

A quick video showcasing the current combat prototype. Please note: the vast majority of our time over the last 9 months has been invested into the back-end systems, such as robust multiplayer, hit detection, etc...

Click here to view on Youtube

 

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News - Global Game Jam 2017

Four team members... Three days... About 2 hours sleep... One game!

Last weekend (20th - 22nd of January) Jay and Sam took place in the 2017 Global Game Jam! This years theme was 'Waves' and after joining forces with Aaron Ashbrooke and Dave hall (fellow professionals also based at the Bristol Games Hub) we made this: SEVERN BORE RACER!

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Devblog #14 - A long overdue update

Sorry for the wait!

In this wildly overdue update - we look at some of the changes and progress Bushido has made in the last 9 months, as well as go ‘on the record’ about our ambitions for the project and how we’re committed to getting it released.

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