Mini devblog - New Combat Video

Hit detection, robust networking and more...

A quick video showcasing the current combat prototype. Please note: the vast majority of our time over the last 9 months has been invested into the back-end systems, such as robust multiplayer, hit detection, etc...

Click here to view on Youtube

 

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News - Global Game Jam 2017

Four team members... Three days... About 2 hours sleep... One game!

Last weekend (20th - 22nd of January) Jay and Sam took place in the 2017 Global Game Jam! This years theme was 'Waves' and after joining forces with Aaron Ashbrooke and Dave hall (fellow professionals also based at the Bristol Games Hub) we made this: SEVERN BORE RACER!

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Devblog #14 - A long overdue update

Sorry for the wait!

In this wildly overdue update - we look at some of the changes and progress Bushido has made in the last 9 months, as well as go ‘on the record’ about our ambitions for the project and how we’re committed to getting it released.

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Devblog #13 - New Armour

Busy busy busy!

The last couple of months have been super-productive for the Bushido Team, as we plough ahead with our plans to get a stable demo together within the next couple of months. A lot of functionality has been fleshed out and is being implemented as we speak, so we’re really excited to start showing off some of our work.

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Mini devblog - Musashi

New environment art & paintings

Work is progressing smoothly on Bushido as the project enters into a new phase of development! Sam's finished up work on our new Okonoin environment and Jay has nearly completed the Katana Customisation screens. Kieran has been making progress with a new armour set/player model too - exciting times!!!

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