Devblog #7 - First week at the hub

Today marks the end of our first week of full-time development on Bushido and our move into the GamesHub in the heart of Bristol city (UK)!

As I’m sat here enjoying my first cup of tea as a GamesHub resident - I’m taking a moment to reflect on the last couple of years and consider everything its taken for us to get here. Of course, none of it would have been possible if it hadn’t been for the fans who’ve followed and supported us right from the offset - when Bushido began its development as a mod for Chivalry back in 2012.

As I’m sat here enjoying my first cup of tea as a GamesHub resident - I’m taking a moment to reflect on the last couple of years and consider everything its taken for us to get here. Of course, none of it would have been possible if it hadn’t been for the fans who’ve followed and supported us right from the offset - when Bushido began its development as a mod for Chivalry back in 2012.

Fast-forward 2 and a half years, and we’re now at a really exciting point in the projects development. After long deliberation (actually not that long thinking about it) we’ve made the decision to quit our jobs and start working on the project full-time!

This means that the pace of development for Bushido is really going to be kicked up a notch. We’ve recently completed our migration to Unity 5, and will soon be able to share some of the new maps, models, weapons and animations that we’ve been working on over the last couple of months. 
New Ninja Sculpt from Kieran:

 

 

 


New Kamioka Castle scene by Sam:

 

 

 


There's never been a better time to help us promote Bushido and grow our loving community. 

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On behalf of the entire team - thank you for your support

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Posted in Blog