Devblog #12 - Modular Construction
Recreating feudal Japan (even if it is just a tiny slice of it) is going to take time - but that’s not to say we can’t use a few techniques to help speed things up!
Taking a modular approach with regards to asset creation is one of the ways that we can churn out environment models at a consistent pace and quality!
Read the full article over on our IndieDB Profile:
Shinto Shrine - Japanese Lantern
Shinto Shrine - Torii Gate
Note how the colours/materials used in both of these are similar? Even our materials are modular (our art team uses a combination of tools, but these were created using a custom materials created in Quixel, which can be reused for different assets).
Shinto Shrine - Bridge
This bride, like the lantern and Torii gate, was built for our upcoming Shinto Shine map. The materials (as with the gate and lantern) are part of the modular set created using Quixel. Many of the individual assets of the bridge (e.g. the planks, rails, etc…) are modular components as well, that have been reused elsewhere in our environments.
These collection of assets are the essential building blocks for all our interiors! They can be used to create the interior environments of Dojo’s, Castles, Samurai homes, Villages, etc… Each component is a specific size and shape that allows it to be duplicated and slotted next to each other.
That's it for this weeks news - be sure to follow us on Facebook and Twitter to stay up to date with the latest developments
- Team Bushido
Posted in Blog