Devblog #5 - Map Update

Its been a busy couple of months since we made our last blog post! In that time we’ve built up our Kamioka castle map, added in new animations, built new armor sets and even published our first video blog...

Its been a busy couple of months since we made our last blog post! In that time we've built up our Kamioka castle map, added in new animations, built new armor sets and even published our first video blog.

Its been a busy couple of months since we made our last blog post! In that time we've built up our Kamioka castle map, added in new animations, built new armor sets and even published our first video blog (which you can view here: Youtube.com).

Our Kamioka Castle environment is now very nearly finished! Its taken quite a long time to get all the textures/materials/lighting setup right but we’re pretty happy with the result. If you haven’t done already, check out our first video blog which includes a ‘fly through’ of the scene: Youtube.com.

In other news, we've been experimenting with our brand new Mocap (motion capture) tool, kindly provided by the guys at Cinema Mocap (Cinema-suite.com). Me and Jay have been playing around with the tool to look at what type of motions it can capture accurately.

We've almost got the pipeline nailed down and will be doing another video update in the near future to show how it all works.

In other news, Jay and Marcus have been making strides with integrating some of the new animations and character controller component. We've been hit with a few delays where real-life stuff had to take priority. That said- we've recently hit a real milestone in the development and will do some video updates focusing on gameplay soon.

Next weekend, we've got our first ever mo-cap session booked! We’re working with a bunch of Martial Artists from Somerset Budokai to get some solid video and mocap references. Its going to be an awesome experience working with them and getting some valuable footage- so we’ll be doing a video update specifically on that as well!

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